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CPEN 409:Computer Graphics

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Credits: 
3

Fundamentals of display techniques and graphics systems. Display devices, processors, software, introduction to Graphical Kernel System, Programmer’s Hierarchical Interactive Graphics System. Representation of primitive objects. Representation of composite objects. Two-and three-dimensional transformations. Polygon mesh, spline surfaces, super-quadradrics, fractal geometry, octrees, visualization of three-dimensional data sets, geometric transformations. Parallel and perspective projections, three-dimensional view volumes. Depth-buffer, scan-line, depth sorting, area subdivision, octree, and ray-casting methods. Hidden lines and surfaces. Shading and coloring. Interactive graphics and the user interface. Structure of graphics packages 2-dimensional viewing, structures and segments, hierarchical model, graphical user interfaces, interactive input methods. Animation techniques. Color models.  Fundamentals of display techniques and graphics systems. Display devices, processors, software, introduction to Graphical Kernel System, Programmer’s Hierarchical Interactive Graphics System. Representation of primitive objects. Representation of composite objects. Two-and three-dimensional transformations. Polygon mesh, spline surfaces, super-quadradrics, fractal geometry, octrees, visualization of three-dimensional data sets, geometric transformations. Parallel and perspective projections, three-dimensional view volumes. Depth-buffer, scan-line, depth sorting, area subdivision, octree, and ray-casting methods. Hidden lines and surfaces. Shading and coloring. Interactive graphics and the user interface. Structure of graphics packages 2-dimensional viewing, structures and segments, hierarchical model, graphical user interfaces, interactive input methods. Animation techniques. Color models.